System Capacities // v2.0.4

SOFTWARE DEVELOPER
STUDENT

Architectural Status

Optimal_Deployment
Portrait

personAbout Me

I build systems: low-level architecture, performance tuning, and reliable distributed services. I enjoy pushing boundaries at the kernel and runtime layers, and designing maintainable infrastructure for ambitious AI and systems projects.

I focus on clean, maintainable code and observable systems that scale. Open to collaborations in systems engineering and ML infrastructure.

school EDUCATION & CERTS

computerComputer Science (Year 3)

Where: 42Warsaw

Dates: 02.2024 — Present

Focused on systems architecture, low-level programming, and performance engineering. Courses include OS design, distributed systems, and advanced algorithms.

business_centerManagement (Year 2)

Where: WSKZ

Dates: 2024 — Present

Studying project management, organizational behaviour, and product strategy to bridge technical work with business impact and leadership.

verifiedCertifications

bolt SKILLS
code

Languages

Low-level architecture and high-performance language foundations.

terminal C / C++
Intermediate Systems & Performance
integration_instructions Python
Experienced Scripting, Tooling & ML
psychology

Neural Infra

Specialized AI runtimes and hardware-accelerated computation.

model_training

LLM_RUNTIMES

Ollama / vLLM / TensorRT

memory

ACCELERATION

CUDA Optimization

account_tree

CONCURRENCY

Asynchronous IO / Threads

cloud

Network Ops

Distributed systems, microservices, and containerization.

lan

NETWORKING

TCP/UDP & Sockets

deployed_code

KUBERNETES

Cluster Mgmt / GitOps

box

VIRTUALIZATION

Docker / VFIO / QEMU

🐧 Systems & Infrastructure

I manage my development environment as Infrastructure-as-Code. Utilizing a declarative NixOS stack, I focus on bridging software development with low-level kernel performance and hardware orchestration.

memoryArchitecture & Kernel

  • Declarative OS: Reproducible system state managed via Nix Flakes and Home Manager.
  • Kernel Tuning: CachyOS (v3) kernel with sched_ext (eBPF) for dynamic task scheduling.
  • Virtualization: VFIO GPU Passthrough via VFIO / QEMU for near-native Windows performance.

shieldHardware & Security

  • Hardware Control: Custom udev rules to physically unbind the dGPU for maximum battery efficiency.
  • Security: LUKS encryption with TPM2 auto-unlock and Lanzaboote for Secure Boot.

buildKey Tools

NixOS Docker Tailscale VFIO / QEMU Git
folder PROJECTS
VectorView thumbnail

image_searchVectorView

Semantic image search engine

codePython databaseLanceDB

View on GitHub

An AI application enabling natural language search of image collections (semantic search) based on the Vision Transformer (SigLIP) model. I implemented embedding generation, a vector database (LanceDB) for fast searches, and performance optimization through multithreading and GPU acceleration (CUDA/Mixed Precision).

memoryGPU Acceleration lanMultithreading searchSemantic Search
UI Embeddings
Luma thumbnail

smart_toyLuma

Local AI assistant

psychologyOllama terminalLLM

View on GitHub

A local assistant controlling the system (brightness, volume, applications) with integration of LLaMA models via Ollama. The project includes command interpretation, TTS/STT, and automation of system operations. I gained experience with on-device AI models and the integration of multiple components.

record_voice_overTTS/STT automationAutomation memoryOn-device AI
Assistant Logs
ft_transcendence thumbnail

publicft_transcendence

A full-stack web application

codeTypeScript dnsDocker

View on GitHub

A microservice-based application: backend in Node.js, frontend in TypeScript (Vite + Tailwind), reverse proxy in Nginx, containerization with Docker/Docker Compose, and a local database. Tested using Selenium in Python. The project taught me production architecture, service integration, and working with container infrastructure.

account_treeMicroservices bug_reportE2E Testing storageSQLite3
gameplay dashboard
FT_IRC

forumft_irc

RFC 1459-compliant IRC server

codeC++ settingsSockets

View on GitHub

A multi-user IRC server supporting channels, user roles, and socket-based communication and multiplexing mechanisms (poll/select). The project developed my skills in network programming, thread synchronization and working with low-level system APIs.

syncMultithreading lanNetworking memoryLow-level API
logs client
Cub3D

view_in_arCub3D

Raycasting-Based 3D Engine

codeC brushGraphics

View on GitHub

A rendering engine inspired by Wolfenstein 3D: raycasting, textures, collisions, and rendering optimization. This project developed my skills in algorithmic thinking, computer graphics, and writing efficient C code.

architectureAlgorithms speedOptimization 3d_rotationRaycasting
alternate_email CONTACT
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